IVs (0–15)
Every Pokémon has three hidden Individual Values — Attack, Defense and Stamina — each from 0 to 15. A perfect Pokémon is 15/15/15, a total of 45, shown as 100%.
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Stats made simple
Three numbers decide how strong a Pokémon really is: its IVs, its level (CP multiplier) and its base stats. Here is what each one does and when it actually matters.
Last reviewed: 15 June 2026
Every Pokémon has three hidden Individual Values — Attack, Defense and Stamina — each from 0 to 15. A perfect Pokémon is 15/15/15, a total of 45, shown as 100%.
CP is a single score combining base stats, IVs and a level-based CP multiplier (CPM). As you power up, CPM rises and CP climbs with it.
Pokémon level runs to 50. From level 40 to 50 you spend XL Candy instead of regular Candy, plus a lot more Stardust.
Reading the appraisal
The in-game appraisal groups your total IV percentage into star tiers. The red/orange bar on a 4-star appraisal marks the very best individual stats.
| Appraisal | Total IV | Percentage | What it means |
|---|---|---|---|
| 4 stars (red bar) | 37–45 | ~82–100% | Excellent. 45/45 is a perfect 15/15/15. |
| 3 stars | 30–36 | ~67–80% | Strong, fine to invest in for most uses. |
| 2 stars | 23–29 | ~51–64% | Average. Usable, especially at the right level. |
| 1 star | 0–22 | 0–~49% | Low IVs — can still be great for PvP league caps. |
Tip: for PvP Great and Ultra League, low-Attack / high-bulk IVs are often better than 100% because they pack more stat product under the CP cap.
The CP curve
CPM scales your stats with level. It rises fast early and flattens out near the cap — which is why the last few levels cost so much for so little.
| Level | CP multiplier | Notes |
|---|---|---|
| 1 | 0.094 | Starting value. |
| 10 | 0.4225 | Roughly half of a max-level multiplier. |
| 20 | 0.5974 | Common wild/raid catch ceiling without weather boost. |
| 30 | 0.7317 | Old soft cap; still a strong, efficient stopping point. |
| 40 | 0.7903 | Regular Candy cap. XL Candy needed beyond here. |
| 50 | ~0.8403 | Maximum. Big Stardust and XL Candy cost. |
Values come from the game's CPM table. Half-levels exist between each whole level, which is why a power-up sometimes adds only a tiny CP bump.
Practical advice
Good to know
For most casual play, level and moveset matter far more than IVs. IVs matter most for PvP league-cap optimisation and for squeezing out the last few percent of raid damage. A 1-star Pokémon is still perfectly usable.
It depends on the species' base stats. CP is maximised at level 50 with 15/15/15 IVs. Bulky high-base-stat species like Slaking, Mewtwo and legendary Pokémon reach the highest CP numbers.
Only for Pokémon you use a lot. Level 40→50 costs hundreds of XL Candy and a large amount of Stardust for a small stat gain, so it is best saved for top raid attackers and key PvP picks.